Horror City
Gameplay
Soundtrack
Context
Although a university project, it was treated like a real life scenario with a client that we needed to deliver this game to. We were a small team of 5 students, most of which were Sound Designers, meaning that we had to take on different roles. For instance, I composed the music, and I animated the cutscenes and the jump scare animation (on top of some other small roles). But I did have a chance to do some sound design as well, like the jump scare sound design, although I did like the challenge of trying new things. We had regular meetings with the client, ensuring the project was going smoothly, and at the end we published the game to Itch.io and can be found here https://andybrice.itch.io/horrorcitygame The game was made with Unity.
Technical Skills
- Music Writing/Production (Reaper)
- Audio Editing (Reaper)
- Sound Design (Reaper)
- Animation/Art (Krita)
- Video Editing (Shotcut)
Soft Skills
- Communication
- Teamwork
- Creativity
- Working with Deadlines
- Task Management
- Problem Solving
- Organization
- Adaptability