Sustainability - Interactive Exhibit | Sound Design
Context
For this project, I was given a small game level template at the start (the room with the floating Earth). I was tasked with transforming it however I pleased to create a game level that was an "Interactive Exhibit" that could be viewed by people. The theme of this exhibit was Sustainability.
This project was challenging but in the end it was very rewarding, as I had to research and implement many different things in Unity (like the glitch camera effect, collecting things, triggering a cutscene etc.). The audio was handled with Unity's in-built audio system.
Technical Skills
- Unity (C#)
- Level Design
- Sound Design (Reaper)
- Audio Editing (Reaper)
- Video Editing (Shotcut)
Soft Skills
- Creativity
- Working with Deadlines
- Research
- Task Management
- Problem Solving
- Organization
- Adaptability