Stray
Context
For this project, I aimed to create a more believable engagement through sound in an adventure game where you play as a non-human character. Basically, I wanted to design the sounds in a way to show how a cat might hear them, whereas the original seemed to follow a standard sound design approach. I did some research on what people think cats hear and how, and tried to design the sounds accordingly. Overall, this project was really fun to make, and I'm a fan of how the product sounds.
Technical Skills
- Foley Recording
- Audio Editing (Reaper)
- Sound Design (Reaper)
- Video Editing (Shotcut)
Soft Skills
- Creativity
- Working with Deadlines
- Task Management
- Problem Solving
- Organization
- Adaptability
- Project Documentation
- Research