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Stray | Sound Re-Design

 

Stray


Context

For this project, I aimed to create a more believable engagement through sound in an adventure game where you play as a non-human character. Basically, I wanted to design the sounds in a way to show how a cat might hear them, whereas the original seemed to follow a standard sound design approach. I did some research on what people think cats hear and how, and tried to design the sounds accordingly. Overall, this project was really fun to make, and I'm a fan of how the product sounds.

Technical Skills

- Foley Recording

- Audio Editing (Reaper)

- Sound Design (Reaper)

- Video Editing (Shotcut)

Soft Skills

- Creativity

- Working with Deadlines

- Task Management

- Problem Solving

- Organization

- Adaptability

- Project Documentation

- Research